The fact that Blizzard, ever since it started in the early 1990s, albeit under a different name back then, has always delivered innovative technology and amazing quality in a world where an ever-faster world has been in demand. and current. Blizzard did something for the gaming community that no one before or after them has succeeded in: creating and developing the player. Now there’s a lot of thanks to Blizzard for making global events on a scale like the Olympics possible with massive audiences and contestants from all over the world fighting for prizes. Most of these events happen without you realizing that you may have a world champion next to you. If not, you may be friends with several of the world’s top 100 gamers, gamblers, and strategists.

Gaming has now reached the point where it no longer has to ask for permission like it did ten years ago when a handful of determined people had to ask if they could start classifying computer games as a sport. They had all the documents, even proving that most serious players had a heavier training regimen than most super athletes. They got a resounding No. The “no” was issued so quickly that everyone in the gaming world knew that whoever said it didn’t even bother to look at the proposal. That man today might have been a legend, but like almost every advancement that has happened on this planet, be it flight, computers, fire, they have all been rejected by the people “in charge of change”.

Blizzard is once again proving just how far ahead they are now that they’ve decided to release the first game-to-game communication platform. That is to say, one that will be implemented on a large scale since gamers already solved that problem years ago with third-party programs that allowed easy contact across the world. In fact, it was that technology that paved the way for companies like Skype.

What the future will reveal, no one really knows, but we can guarantee you that it will start with someone in charge of bringing about these changes saying the dreaded word to someone, “No!”

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